Red Team (14 players β The Centre) β all fourteen go into the Central Vault circle at second zero. Nothing is owned yet, so the capture is decided by bodies inside the circle and not by combat power, and fourteen wins that count against almost anything the rival can bring. Red then holds the centre for the rest of the match and never leaves it.
Yellow Team (3 players β one high level, two mid/high) β takes our rear Lesser Vault first, then has two possible jobs and the Squad Leader calls which one: either back to the Central Vault to reinforce Red, or across to meet Blue on the rival's near vault and on to the far one together with them. (check map directions)
Blue Team (3 players β one high level, two mid/high) β takes our forward Lesser Vault, the one facing the rival, then moves onto their near vault to meet Yellow there. (check map directions)
Dashed = the second phase. If Yellow joins, both groups run it as one body of six: six strip a small vault faster than three and, far more important, six win the influence count the moment it turns neutral, which three on their own can easily lose. Take the near vault together, then move to the far one together. If Yellow has been called to the centre, Blue works the near vault alone and does not push on to the far one.
Dotted = Yellow's other option β from our rear vault back to the Central Vault instead of joining Blue. It is one or the other, never both: if Red is holding the centre comfortably, Yellow goes with Blue; if the centre is contested, three more bodies inside that circle are worth more than a small vault.
With both of their vaults under attack they have one choice and no good version of it. Come back and defend, and they come off the centre where our fourteen are already standing. Stay at the centre, and they lose both vaults. Either way the exchange is ours.