Red Team (12 players β The Mass) β at second zero all twelve go straight to the Central Vault, and Blue goes in with you: sixteen bodies in the circle. Nobody holds anything yet, so there is nothing to fight over β the capture is decided by how many ships are inside, not by how strong they are. It is the one moment in the match where their combat power counts for nothing.
Yellow Team (4 players β Home Guard) β splits two and two, one pair per home Lesser Vault, and never leaves. Nobody contests these at the start and a held vault only falls if it is attacked, so two is enough to take one and enough to see off a lone raider.
Blue Team (4 players β Untouched Reserve) β goes INTO the circle at second zero to make the opening count sixteen, because there is no fight yet to avoid. The moment the vault is ours it steps back out to the staging point and never fights again: from then on its only job is to still be alive when the vault hits 0%. (check map directions)
Dotted = Blue's two moments. In at second zero for the opening count, out to the staging point once the vault is ours, and in again the instant it drains to 0% and turns neutral. Never in between.
The cycle is the whole plan: earn while they grind, withdraw before the bar empties, outnumber them on the neutral, repeat. Each cycle costs them the entire HP bar and costs us a few seconds.